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| Abstract | The Cell Broadband Engine processor as used in the Sony PLAYSTATION 3 offers a high computing performance that can benefit many applications. This paper describes how a 3-dimensional 3-component wavefield separation algorithm named Wavesip was optimized on PS3 to be used in real-time 3D VSP processing workflows. Profiling the Wavesip algorithm allowed us to identify performance bottlenecks, which we optimized on the processing core. Optimization methods that leveraged the Cell architecture were examined and applied, which provided us with promising results for real-time processing running Wavesip on PS3. The code optimized in this study is general enough to apply to various algorithms. |
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